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  • About Me

    About Me

    I'm Navid. I design products that make complex things feel simple.
    I'm Navid. I design products that make complex things feel simple.

    Seven years designing digital products across B2B SaaS, fintech, and early-stage startups. I work with founders and product teams who need design that moves fast, thinks strategically, and ships clean.

    Seven years designing digital products across B2B SaaS, fintech, and early-stage startups. I work with founders and product teams who need design that moves fast, thinks strategically, and ships clean.

    My Approach

    My Approach

    A few things that shape how I work with every client.
    A few things that shape how I work with every client.

    Principle 01

    I write before I design. Getting the problem statement right in words forces a clarity that wireframes alone can't. If I can't explain what I'm solving in one sentence, I'm not ready to open Figma.

    Principle 02

    I ask uncomfortable questions early. The questions that feel too basic to ask — "who is actually going to use this?" and "what happens if this doesn't work?" — are usually the most important ones. I ask them in week one, not week six.

    Principle 03

    I treat constraints as design material. Timeline pressure, technical limitations, budget scope — these aren't obstacles to good design. They're the conditions that make design decisions meaningful. I do my best work inside real constraints.

    Principle 04

    I design the failure states first. Empty states, error messages, edge cases — the moments most designers leave until last are often the moments users remember most. I start there.

    Principle 05

    I make myself unnecessary. The goal of every engagement is a team that doesn't need me anymore. Clear documentation, thorough handoff, and knowledge transfer aren't extras — they're part of the deliverable.

    Principle 01

    I write before I design. Getting the problem statement right in words forces a clarity that wireframes alone can't. If I can't explain what I'm solving in one sentence, I'm not ready to open Figma.

    Principle 02

    I ask uncomfortable questions early. The questions that feel too basic to ask — "who is actually going to use this?" and "what happens if this doesn't work?" — are usually the most important ones. I ask them in week one, not week six.

    Principle 03

    I treat constraints as design material. Timeline pressure, technical limitations, budget scope — these aren't obstacles to good design. They're the conditions that make design decisions meaningful. I do my best work inside real constraints.

    Principle 04

    I design the failure states first. Empty states, error messages, edge cases — the moments most designers leave until last are often the moments users remember most. I start there.

    Principle 05

    I make myself unnecessary. The goal of every engagement is a team that doesn't need me anymore. Clear documentation, thorough handoff, and knowledge transfer aren't extras — they're part of the deliverable.

    Awards

    Awards

    2024 - Awwwards Site of the Day

    Awwwards

    2023 - UI Design of the Year

    CSS Design Awards

    2023 - Featured — Designer of the Week

    Dribbble

    Work With Me

    Work With Me

    I work with a small number of clients at a time to make sure every engagement gets my full attention. If you're building something worth designing well — I'd like to hear about it.

    I work with a small number of clients at a time to make sure every engagement gets my full attention. If you're building something worth designing well — I'd like to hear about it.

Profile portrait of a bearded man dramatically lit by a single strip of sunlight against a black background.
Profile portrait of a bearded man dramatically lit by a single strip of sunlight against a black background.

London, UK · Working Globally

hi@navidsemi.com

© 2026 Navid Semi. All rights reserved.

Designed in Figma. Built in Framer.

Available for new projects

Menu
  • About Me

    About Me

    I'm Navid. I design products that make complex things feel simple.
    I'm Navid. I design products that make complex things feel simple.

    Seven years designing digital products across B2B SaaS, fintech, and early-stage startups. I work with founders and product teams who need design that moves fast, thinks strategically, and ships clean.

    Seven years designing digital products across B2B SaaS, fintech, and early-stage startups. I work with founders and product teams who need design that moves fast, thinks strategically, and ships clean.

    My Approach

    My Approach

    A few things that shape how I work with every client.
    A few things that shape how I work with every client.

    Principle 01

    I write before I design. Getting the problem statement right in words forces a clarity that wireframes alone can't. If I can't explain what I'm solving in one sentence, I'm not ready to open Figma.

    Principle 02

    I ask uncomfortable questions early. The questions that feel too basic to ask — "who is actually going to use this?" and "what happens if this doesn't work?" — are usually the most important ones. I ask them in week one, not week six.

    Principle 03

    I treat constraints as design material. Timeline pressure, technical limitations, budget scope — these aren't obstacles to good design. They're the conditions that make design decisions meaningful. I do my best work inside real constraints.

    Principle 04

    I design the failure states first. Empty states, error messages, edge cases — the moments most designers leave until last are often the moments users remember most. I start there.

    Principle 05

    I make myself unnecessary. The goal of every engagement is a team that doesn't need me anymore. Clear documentation, thorough handoff, and knowledge transfer aren't extras — they're part of the deliverable.

    Principle 01

    I write before I design. Getting the problem statement right in words forces a clarity that wireframes alone can't. If I can't explain what I'm solving in one sentence, I'm not ready to open Figma.

    Principle 02

    I ask uncomfortable questions early. The questions that feel too basic to ask — "who is actually going to use this?" and "what happens if this doesn't work?" — are usually the most important ones. I ask them in week one, not week six.

    Principle 03

    I treat constraints as design material. Timeline pressure, technical limitations, budget scope — these aren't obstacles to good design. They're the conditions that make design decisions meaningful. I do my best work inside real constraints.

    Principle 04

    I design the failure states first. Empty states, error messages, edge cases — the moments most designers leave until last are often the moments users remember most. I start there.

    Principle 05

    I make myself unnecessary. The goal of every engagement is a team that doesn't need me anymore. Clear documentation, thorough handoff, and knowledge transfer aren't extras — they're part of the deliverable.

    Awards

    Awards

    2024 - Awwwards Site of the Day

    Awwwards

    2023 - UI Design of the Year

    CSS Design Awards

    2023 - Featured — Designer of the Week

    Dribbble

    Work With Me

    Work With Me

    I work with a small number of clients at a time to make sure every engagement gets my full attention. If you're building something worth designing well — I'd like to hear about it.

    I work with a small number of clients at a time to make sure every engagement gets my full attention. If you're building something worth designing well — I'd like to hear about it.

Profile portrait of a bearded man dramatically lit by a single strip of sunlight against a black background.
Profile portrait of a bearded man dramatically lit by a single strip of sunlight against a black background.

London, UK · Working Globally

hi@navidsemi.com

© 2026 Navid Semi. All rights reserved.

Designed in Figma. Built in Framer.

Available now

Menu
  • About Me

    About Me

    I'm Navid. I design products that make complex things feel simple.
    I'm Navid. I design products that make complex things feel simple.

    Seven years designing digital products across B2B SaaS, fintech, and early-stage startups. I work with founders and product teams who need design that moves fast, thinks strategically, and ships clean.

    Seven years designing digital products across B2B SaaS, fintech, and early-stage startups. I work with founders and product teams who need design that moves fast, thinks strategically, and ships clean.

    My Approach

    My Approach

    A few things that shape how I work with every client.
    A few things that shape how I work with every client.

    Principle 01

    I write before I design. Getting the problem statement right in words forces a clarity that wireframes alone can't. If I can't explain what I'm solving in one sentence, I'm not ready to open Figma.

    Principle 02

    I ask uncomfortable questions early. The questions that feel too basic to ask — "who is actually going to use this?" and "what happens if this doesn't work?" — are usually the most important ones. I ask them in week one, not week six.

    Principle 03

    I treat constraints as design material. Timeline pressure, technical limitations, budget scope — these aren't obstacles to good design. They're the conditions that make design decisions meaningful. I do my best work inside real constraints.

    Principle 04

    I design the failure states first. Empty states, error messages, edge cases — the moments most designers leave until last are often the moments users remember most. I start there.

    Principle 05

    I make myself unnecessary. The goal of every engagement is a team that doesn't need me anymore. Clear documentation, thorough handoff, and knowledge transfer aren't extras — they're part of the deliverable.

    Principle 01

    I write before I design. Getting the problem statement right in words forces a clarity that wireframes alone can't. If I can't explain what I'm solving in one sentence, I'm not ready to open Figma.

    Principle 02

    I ask uncomfortable questions early. The questions that feel too basic to ask — "who is actually going to use this?" and "what happens if this doesn't work?" — are usually the most important ones. I ask them in week one, not week six.

    Principle 03

    I treat constraints as design material. Timeline pressure, technical limitations, budget scope — these aren't obstacles to good design. They're the conditions that make design decisions meaningful. I do my best work inside real constraints.

    Principle 04

    I design the failure states first. Empty states, error messages, edge cases — the moments most designers leave until last are often the moments users remember most. I start there.

    Principle 05

    I make myself unnecessary. The goal of every engagement is a team that doesn't need me anymore. Clear documentation, thorough handoff, and knowledge transfer aren't extras — they're part of the deliverable.

    Awards

    Awards

    2024 - Awwwards Site of the Day

    Awwwards

    2023 - UI Design of the Year

    CSS Design Awards

    2023 - Featured — Designer of the Week

    Dribbble

    Work With Me

    Work With Me

    I work with a small number of clients at a time to make sure every engagement gets my full attention. If you're building something worth designing well — I'd like to hear about it.

    I work with a small number of clients at a time to make sure every engagement gets my full attention. If you're building something worth designing well — I'd like to hear about it.

Profile portrait of a bearded man dramatically lit by a single strip of sunlight against a black background.
Profile portrait of a bearded man dramatically lit by a single strip of sunlight against a black background.

London, UK · Working Globally

hi@navidsemi.com

© 2026 Navid Semi. All rights reserved.

Designed in Figma. Built in Framer.

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